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Friday, 3 November 2023

SCRATCHING THE COAL TO CODE YOUNG

SCRATCH CODING

By: Jonathan Tetteh-Cole aka NORJGiX

It’s a privilege to introduce Scratch coding you. Scratch can be easily integrated with the curriculum to enhance teaching and learning of ICT. In the process of learning Scratch coding, students’ cognitive skills; ability and approaches to solving problems; communicating of ideas; data management approaches; researches; and creative skills is thus developed and heightened.

OUR MISSION ON THE SUBJECT

Our Team integrates Scratch coding across different subject areas and age groups - introducing students to computer programming and games in a fun and exciting way. Having in mind the goal of why the Scratch software was designed, we guide students to write their own programs such as, interactive stories; animations; music; arts; and games in a matter of minutes. We coach students how to plan, solve problems and design projects. We coordinate activities to ensure that students work together as planned and in teams bounded by time. We make them have the opportunity to present their work to their peers and teacher. We guide them in learning how to respond and react to feedback. We assist them to research a project on the internet and learn how to evaluate information on website. We present students with the opportunities to explore their creative-and-artistic side in designing; managing; and sharing interactive projects.

We ensure that at the completion of lessons under modules, the learner should be able to:

1. Solve problems by analyzing a problem and breaking it down into its constituent parts.

2. Design a high level solution to a problem.

3. Implement the solution to a particular problem in Scratch by using programming concepts.

4. Implement the solution to a particular problem in scratch by using mathematical and computational ideas.

5. Update; modify; and maintain existing projects in scratch.

6. Continue to use 21st century learning skills.

7. Explain the research challenges and successes faced.

8. Conduct internet research and evaluate internet websites.

9. Make a presentation to their peers and teacher.

10. Give and receive constructive feedback on their project work.

OUR VISION ON THE SUBJECT

• To develop the foundational building blocks for sustainable technology-led economies in order to facilitation and transfer ICT literacy which is in support of the United Nation SDG 9.C.

• To develop more innovative and user-friendly methods of using visual blocks to create intelligent applications in future.

• To coach students in a way that will aid them in leaning other relevant academic subjects.

• To develop students who may aim at learning computer programming in future as a career-path.

• To enhance the youth creativity and encourage them to build more programs and learn by sharing.

• To encourage more schools to teach students’ Scratch coding to enhance their mentality and help them to understand, plan and solve societal problems.

• To ensure students learn Scratch at all levels and across different disciplines such as mathematics; computer science; language arts; social studies and alike.

THE GOAL OF SCRATCH CODING

Scratch is the world’s largest online learning community for youngsters. It is a project developed by the Lifelong Kindergarten Group at the MIT Media Lab. Scratch is a programming environment that allows students to code a specific problem; design their own interactive games; arts; animated stories; generate visualizations; program simulations; make musical instruments; build tools for others; and so much more without realizing they are learning programming. In the process they learn to think creatively, work collaboratively and reason systematically – essential skills for everyone in today’s society. Thus, Scratch was specifically designed to allow developers to discover and exhibit their own creative ideas and apply them in reality in the form of games, images, sounds, and animations to invent multimedia software on-the-go; development of robotics; and simulations (creating a virtual demonstration by imitating things that can be done in real life).

OUR EXPERIENCE ON THE SUBJECT:

We have experts who are endowed with many years’ of experience in ICT training; facilitation; and infrastructural development which are hallmarks of today’s digital society'.

OUR QUOTE:

‘There are many paths and many styles yet there are different people with different ideas but all aimed at solving societal problems”. – NORJGiX

MEMBER OF:

MIT Scratch Education Community: NORJGiX | Studio | Projects https://scratch.mit.edu/projects/317003645 https://scratch.mit.edu/projects/320566499 https://scratch.mit.edu/projects/317032966 Raspberry Pi Foundation | Projects https://online.coolestprojects.org/projects/6657

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